Wolfenstein 3D
Catalog of the best video games developed on the Wolfenstein 3D game engine. Browse system requirements, FPS tests, and popular projects.
Game Engine
Wolfenstein 3D
The Wolf3D (or Wolfenstein 3D) Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls, variable screen-size, and sprites. Designed for mid-range 386 computers it was one of the fastest texture-mapped 3D engines to be made available for licensing at the time (1992).
It was officially licensed to JAM Productions to make Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, licensed to Apogee to make ROTT (originally slated to be a Wolf3D sequel), and licensed to Capstone to make Corridor 7 and Operation Bodycount.
It also inspired similar shareware and commercial "doom clones" of the mid-90's.
Popular Projects
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