HD Graphics 3000 Mobile
Graphics Card HD Graphics 3000 Mobile — Specifications, Tests & Benchmarks
HD Graphics 3000 Mobile
Intel Sandy Bridge
•
Sandy Bridge GT2+
•
01.02.2011
•
System Shared
•
System Shared
🏆 Top #14324
Performance
Synthetic Score
65
PassMark
96
Efficiency
low
The HD Graphics 3000 Mobile graphics card from Intel is built on the Gen 6 (Sandy Bridge) architecture and was officially introduced on 01.02.2011. At the core of the card is a chip created with modern lithography. The die houses 0.6 billion transistorsistors transistors, and its area is 149 mm². For graphics processing, 96 shader units are provided. The technological equipment is complemented by 0 RT Cores and 0 Tensor Cores. The graphics chip operates at a base clock of 350 MHz with dynamic acceleration capability up to 1000 MHz.
General Information
| Release Date | 01.02.2011 |
| Usage Class | Office Use |
| Market Segment | Mobile / Laptop |
| Series | Intel Sandy Bridge |
| Integrated Graphics | Yes |
GPU
| Architecture | Gen 6 (Sandy Bridge) |
| Codename | Sandy Bridge GT2+ |
| Process Node | 32 nm (Intel) |
| Transistor Count | 624,000.0 million |
| Die Size | 149 mm² |
| Transistor Density | 4,200,000 million / mm² |
Rendering Configuration
| Shading Units (ALU) | 96 |
| Texture Mapping Units (TMU) | 12 |
| Render Output Units (ROP) | 2 |
| Compute Units (SM/CU) | 12 |
Clock Speeds
| Base Clock | 350 MHz |
| Boost Clock | 1000 MHz |
Memory
| Memory Type | System Shared |
| Memory Bus | System Shared bit |
Board Design & Power
| Interface | Ring Bus |
| Slot Width | 0 |
API Support
| DirectX | 11.1 (10_1) |
| OpenGL | 3.1 |
| Shader Model |
Theoretical Performance
| Pixel Fill Rate | 2000 GPixel/s |
| Texture Fill Rate | 12000 GTexel/s |
| FP32 Performance (Float) | 192 GFLOPS |
Synthetic Tests & Benchmarks
| PassMark (G3D Mark) | 96 |
| PassMark (G2D Mark) | 264 |
| Performance Tier | low |
How this graphics card performs in games
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