MSI RTX 5060 Ti GAMING TRIO OC WHITE 16 GB
Graphics Card MSI RTX 5060 Ti GAMING TRIO OC WHITE 16 GB — Specifications, Tests & Benchmarks
MSI RTX 5060 Ti GAMING TRIO OC WHITE 16 GB
Nvidia GeForce 50
•
GB206
•
16.04.2025
•
16 GB
•
GDDR7
•
128 bit
•
180W
🏆 Top #2637
Performance
Synthetic Score
23,358
PassMark
22,696
Efficiency
high
MSI RTX 5060 Ti GAMING TRIO OC WHITE 16 GB is a powerful solution from NVIDIA based on the Blackwell 2.0 architecture, released on 16.04.2025. At the core of the card is a chip created with 4N FinFET lithography. The die houses 21.9 billion transistorsistors transistors, and its area is 181 mm². The core configuration includes 4608 shader units, 36 RT Cores for ray tracing, and 144 Tensor Cores for AI tasks. The graphics card is equipped with 16 GB of GDDR7 memory. A 128 bit-bit bus is used, providing bandwidth at 448.00 GB/s. The GPU's base clock speed is 2407 MHz, and in Boost mode, it can automatically increase up to 2647 MHz. The TDP level for this model is 180 W, so for a build, it\'s advisable to choose quality cooling and a power supply unit of at least 450 W.
General Information
| Release Date | 16.04.2025 |
| Production Status | Active |
| Usage Class | Hardcore Gaming |
| Market Segment | Desktop |
| Series | Nvidia GeForce 50 |
| GPU Variant | GB206-300-A1 |
GPU
| Architecture | Blackwell 2.0 |
| Codename | GB206 |
| Process Node | 5 nm (TSMC) |
| Process Type | 4N FinFET |
| Transistor Count | 21,900,000.0 million |
| Die Size | 181 mm² |
| Transistor Density | 121,000,000 million / mm² |
Rendering Configuration
| Shading Units (ALU) | 4608 |
| Texture Mapping Units (TMU) | 144 |
| Render Output Units (ROP) | 48 |
| Tensor Cores | 144 |
| RT Cores (Ray Tracing) | 36 |
| Compute Units (SM/CU) | 36 |
Clock Speeds
| Base Clock | 2407 MHz |
| Boost Clock | 2647 MHz |
| Memory Clock (Actual) | 1750 MHz |
| Memory Clock (Effective) | 28000 MHz |
Memory
| Memory Capacity | 16 GB |
| Memory Type | GDDR7 |
| Memory Bus | 128 bit bit |
| Memory Bandwidth | 448.00 GB/s |
Cache Memory
| L1 Cache | 4608 KB |
| L2 Cache | 32 MB |
Board Design & Power
| Interface | PCIe 5.0 x8 |
| Slot Width | 2 |
| Dimensions (L x W x H) | 300 x 44 x 125 mm |
| Power Consumption (TDP) | 180 W |
| Recommended PSU | 450 W |
| Power Connectors | 1x 16-pin |
| Board Number | PG152 SKU 10 |
API Support
| DirectX | 12 Ultimate (12_2) |
| OpenGL | 4.6 |
| OpenCL | |
| Vulkan | 1.4 |
| CUDA | |
| Shader Model |
Theoretical Performance
| Pixel Fill Rate | 127.1 GPixel/s |
| Texture Fill Rate | 381.2 GTexel/s |
| FP16 Performance (Half) | 24.39 TFLOPS (1:1) |
| FP32 Performance (Float) | 24.39 TFLOPS |
| FP64 Performance (Double) | 381.2 GFLOPS (1:64) |
Synthetic Tests & Benchmarks
| PassMark (G3D Mark) | 22 696 |
| PassMark (G2D Mark) | 1 216 |
| TPU Index Score | 35.91% |
| Performance Tier | high |
How this graphics card performs in games
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