GIGABYTE GTX 1650 GAMING OC Rev. 2.0

Graphics Card GIGABYTE GTX 1650 GAMING OC Rev. 2.0 — Specifications, Tests & Benchmarks
NVIDIA

GIGABYTE GTX 1650 GAMING OC Rev. 2.0

Nvidia GeForce 16 TU117 23.04.2019 4 GB GDDR5 128 bit 75W
🏆 Top #7716
Performance
Synthetic Score
8,794
PassMark
7,872
Efficiency
mid
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GIGABYTE GTX 1650 GAMING OC Rev. 2.0 is a powerful solution from NVIDIA based on the Turing architecture, released on 23.04.2019. Thanks to modern manufacturing technology, engineers managed to place 4.7 billion transistorsistors transistors on a 200 mm² die. The core configuration includes 896 shader units, 0 RT Cores for ray tracing, and 0 Tensor Cores for AI tasks. The GDDR5 video memory capacity is 4 GB. Thanks to the 128 bit-bit bus, bandwidth reaches 128.10 GB/s, eliminating delays when working with demanding textures. In standard mode, the core operates at 1485 MHz, but auto-overclocking technology allows it to reach 1860 MHz under load. The TDP level for this model is 75 W, so for a build, it\'s advisable to choose quality cooling and a power supply unit of at least 250 W.

General Information

Release Date 23.04.2019
Usage Class Gaming (1080p)
Market Segment Desktop
Series Nvidia GeForce 16
GPU Variant TU117-300-A1

GPU

Architecture Turing
Codename TU117
Process Node 12 nm (TSMC)
Transistor Count 4,700,000.0 million
Die Size 200 mm²
Transistor Density 23,500,000 million / mm²

Rendering Configuration

Shading Units (ALU) 896
Texture Mapping Units (TMU) 56
Render Output Units (ROP) 32
Compute Units (SM/CU) 14

Clock Speeds

Base Clock 1485 MHz
Boost Clock 1860 MHz
Memory Clock (Actual) 2001 MHz
Memory Clock (Effective) 8000 MHz

Memory

Memory Capacity 4 GB
Memory Type GDDR5
Memory Bus 128 bit bit
Memory Bandwidth 128.10 GB/s

Cache Memory

L1 Cache 896 KB
L2 Cache 1 MB

Board Design & Power

Interface PCIe 3.0 x16
Slot Width 2
Dimensions (L x W x H) 265 x 40 x 118 mm
Power Consumption (TDP) 75 W
Recommended PSU 250 W
Power Connectors 1x 6-pin
Board Number PG174 SKU 0

API Support

DirectX 12 (12_1)
OpenGL 4.6
OpenCL
Vulkan 1.4
CUDA
Shader Model

Theoretical Performance

Pixel Fill Rate 59.52 GPixel/s
Texture Fill Rate 104.2 GTexel/s
FP16 Performance (Half) 6.67 TFLOPS (2:1)
FP32 Performance (Float) 3.33 TFLOPS
FP64 Performance (Double) 104.2 GFLOPS (1:32)

Synthetic Tests & Benchmarks

PassMark (G3D Mark) 7 872
PassMark (G2D Mark) 554
TPU Index Score 9.41%
Performance Tier mid

How this graphics card performs in games

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